
EA added farming and fishing, which can turn into money or food. This works well for neighborhoods that are in the desert, for example, which wouldn't see anything but summer all year round. You must have four, but you can have two periods of winter and two periods of spring, for example. If you just hate autumn for some reason, you can trade it out for something else. You can set the seasons and in what order they occur. As always, the game is very customizable. You can set up skating rinks, both of the ice and roller variety if you have Open for Business as well, you can have a family own one of these places as well. Speaking of objects, there are plenty of new ones, both for homes and the community. Download the tree, kinara, and menorah from the official Sims 2 website, and you'll really be able to set up some Christmas, Kwanza, and Chanukah memories. Snow actually sticks to the ground and, in the case of a house without roofs, furniture and objects. Weather is finally a part of the game, and you'll see rain and snow fall in their appropriate seasons. In addition to temperature, you'll see visual indications as well. A new clothing type, Outerwear, protects your Sims from the elements. Leave a Sim kid out there in the same situation, and social services will come along and haul him away. A Sim in his underwear or swimwear whilst in the dead of winter will not be happy for very long. Sims now, when they change clothes, change their temperature tolerances.

Sims now suffer temperatures, which can cause sunburns if it's too hot or illness if it's too cold. The biggest addition Seasons gives to your families is the passage of time, and almost everything else in the game relates to it. However, this time passing went largely unnoticed, because aside from the sun setting at the appropriate time, nothing changed. The Sims 2 introduced time, as Sims age and die of natural causes. The Sims - the original - had its Sims in perpetual time, never aging. This is, indeed, a true expansion pack, successful in every sense of the word. Electronic Arts has greatly (and we can't stress "greatly" enough) made up for that with Seasons. The greatest problem with the Pets expansion pack was the lack of any core gameplay additions, instead focusing on the four-legged critters that really didn't add that much to your little Sims' lives.

Last time around, we got pets added to the mix. Throw in three core games and three stuff packs, you're up to eighteen separate titles for The Sims on the PC alone. The Sims 2: Seasons makes the fifth expansion to The Sims 2, and the twelfth overall including the original Sims. Mega Man certainly had a lot of them, but if we count expansion packs, I think we've got a new record. I wonder what the record is for the most number of games of a given subject.
